how to · Monsters & Game Modes
BRIGANDINE ABYSS Monsters Guide
Build up to five monsters under each leader's command cost, balance roles, and choose carefully between fielding a monster or converting it into support.
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Quick Answer
A troop can include up to five monsters as long as their total fits the leader's command cost. Balance damage, recovery, range, movement, and attributes; use the Support & Deploy system only when the leader's gained support effect is worth removing that monster from the active formation.

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How Do Monster Troops Work?
Each leader can command up to five monsters within a command-cost limit. Monsters bring different movement, attributes, attacks, recovery, and support skills. The new Support & Deploy system can remove one monster from active formation to grant its support trait to the leader.
Key Takeaways
- Five monsters is a slot maximum, not always the optimal count.
- Command cost determines legal composition.
- Balance damage, recovery, range, and movement.
- Compare a support trait with the lost field unit.
Building a Troop
Start with the leader's job and terrain. Add a monster that covers the leader's weakest range, then recovery or support, then damage and attribute coverage. Keep enough mobility to maintain formation on the actual map.
Before using Support & Deploy, ask whether the leader bonus changes the battle more than another body, action, and target on the field. The answer varies by objective and enemy composition.
Monster Squad Role Check
| Check | Ready when... | Fix when... |
|---|---|---|
| Command cost | Every assigned monster fits the leader's displayed limit | Remove or replace the least essential role |
| Frontline | The leader is not the only unit able to hold space | Add a durable role without breaking cost |
| Range and recovery | The troop can contribute without stacking every unit on one hex line | Rebalance with support or ranged coverage |
| Support & Deploy | The support effect beats the removed monster's active turn | Keep the monster deployed when field presence matters more |
Run this check during Organization Phase, then refine the formation with the monster squad-building guide.
FAQ
Can every troop field five monsters?
Only if the total remains within the leader's command cost.
Can monsters class change?
Yes, after meeting the relevant live requirements.
Is a rare monster automatically best?
No. Cost, role, attributes, and formation value determine usefulness.
Monster Roles and Recruitment Checks
| Role | Formation job | Recruitment check |
|---|---|---|
| Frontline | Occupy safe hexes and protect the leader | Cost must leave room for support |
| Ranged/support | Contribute without blocking movement | Range and terrain access must fit the troop |
| Mobile finisher | Reach exposed targets or pressure a retreat | Do not outrun leader support |
| Durable anchor | Hold a border or contested objective | High cost must justify the Organization Phase slot |
Recruitment and troop changes are handled during organization. The official overview confirms troop strengthening and task management but not a complete named monster recruitment table, so exact monster names, costs, and expedition rewards are Not Confirmed here. Use Monster Squad Building for formation decisions.
Monster Roles and Command Tradeoffs
| Role | Deployment job | Squad-building check |
|---|---|---|
| Frontline | Absorb pressure and hold space | Do not consume all healing/support capacity |
| Ranged | Attack behind the leader/frontline | Protect its firing lane |
| Healer/support | Extend troop endurance | Confirm it still fits command cost |
| Mobile/flanker | Reach exposed targets or territory | Avoid isolation outside leader support |
A leader troop can contain up to five monsters, but command capacity—not the slot cap alone—determines the legal composition. Monsters available for recruitment vary by base.
Requirements
- A contracted leader
- Monsters within the leader's command cost
Steps
- 1
Cover troop roles
Combine damage, range, recovery, movement, and useful attributes.
- 2
Stay within command cost
Do not judge a monster without considering what else it prevents the leader from fielding.
- 3
Compare support versus field presence
Use Support & Deploy only when its leader bonus beats the removed monster's active value.
Common Mistakes
- Filling all five slots without a balanced role plan.
- Sacrificing an essential field monster for a marginal support effect.
How this answer was checked
Sources & Verification
- Official system pageofficial
- NIS America system pageofficial
- NIS America game pageofficial

