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BRIGANDINE ABYSS Monsters Guide

Build up to five monsters under each leader's command cost, balance roles, and choose carefully between fielding a monster or converting it into support.

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A troop can include up to five monsters as long as their total fits the leader's command cost. Balance damage, recovery, range, movement, and attributes; use the Support & Deploy system only when the leader's gained support effect is worth removing that monster from the active formation.

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How Do Monster Troops Work?

Each leader can command up to five monsters within a command-cost limit. Monsters bring different movement, attributes, attacks, recovery, and support skills. The new Support & Deploy system can remove one monster from active formation to grant its support trait to the leader.

Key Takeaways

  • Five monsters is a slot maximum, not always the optimal count.
  • Command cost determines legal composition.
  • Balance damage, recovery, range, and movement.
  • Compare a support trait with the lost field unit.

Building a Troop

Start with the leader's job and terrain. Add a monster that covers the leader's weakest range, then recovery or support, then damage and attribute coverage. Keep enough mobility to maintain formation on the actual map.

Before using Support & Deploy, ask whether the leader bonus changes the battle more than another body, action, and target on the field. The answer varies by objective and enemy composition.

Monster Squad Role Check

CheckReady when...Fix when...
Command costEvery assigned monster fits the leader's displayed limitRemove or replace the least essential role
FrontlineThe leader is not the only unit able to hold spaceAdd a durable role without breaking cost
Range and recoveryThe troop can contribute without stacking every unit on one hex lineRebalance with support or ranged coverage
Support & DeployThe support effect beats the removed monster's active turnKeep the monster deployed when field presence matters more

Run this check during Organization Phase, then refine the formation with the monster squad-building guide.

FAQ

Can every troop field five monsters?

Only if the total remains within the leader's command cost.

Can monsters class change?

Yes, after meeting the relevant live requirements.

Is a rare monster automatically best?

No. Cost, role, attributes, and formation value determine usefulness.

Monster Roles and Recruitment Checks

RoleFormation jobRecruitment check
FrontlineOccupy safe hexes and protect the leaderCost must leave room for support
Ranged/supportContribute without blocking movementRange and terrain access must fit the troop
Mobile finisherReach exposed targets or pressure a retreatDo not outrun leader support
Durable anchorHold a border or contested objectiveHigh cost must justify the Organization Phase slot

Recruitment and troop changes are handled during organization. The official overview confirms troop strengthening and task management but not a complete named monster recruitment table, so exact monster names, costs, and expedition rewards are Not Confirmed here. Use Monster Squad Building for formation decisions.

Monster Roles and Command Tradeoffs

RoleDeployment jobSquad-building check
FrontlineAbsorb pressure and hold spaceDo not consume all healing/support capacity
RangedAttack behind the leader/frontlineProtect its firing lane
Healer/supportExtend troop enduranceConfirm it still fits command cost
Mobile/flankerReach exposed targets or territoryAvoid isolation outside leader support

A leader troop can contain up to five monsters, but command capacity—not the slot cap alone—determines the legal composition. Monsters available for recruitment vary by base.

Requirements

  • A contracted leader
  • Monsters within the leader's command cost

Steps

  1. 1

    Cover troop roles

    Combine damage, range, recovery, movement, and useful attributes.

  2. 2

    Stay within command cost

    Do not judge a monster without considering what else it prevents the leader from fielding.

  3. 3

    Compare support versus field presence

    Use Support & Deploy only when its leader bonus beats the removed monster's active value.

Common Mistakes

  • Filling all five slots without a balanced role plan.
  • Sacrificing an essential field monster for a marginal support effect.

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