build · Classes & Builds
Aliens: Fireteam Elite 2 Class Tier List – All Classes Ranked
A complete Aliens: Fireteam Elite 2 class tier list for overall flexibility, co-op roles, beginners, damage, bosses, and Survival.
Answer first
Quick Answer
Specialist ranks first for overall flexibility because it can combine major and minor abilities across the roster, but it is not automatically the easiest or highest-damage class. Pick a focused base class while learning, then rank classes by the squad job, mission range, and current Patch 1 behavior. For companion-bot play, use the separate Best Solo Class guide.

On This Page
Best Class Overall
Specialist leads the general ranking for flexibility, while focused base classes remain easier to execute and may be stronger for a specific squad role.
Key Takeaways
- Use this URL for the overall class tier list; the former generic tier-list route redirects here.
- Rank classes by the mission job and squad gap, not one unsupported permanent damage number.
- Use the dedicated solo, co-op, DPS, and beginner pages only for those narrower contexts.
Class Tier List
Overall, Solo, Co-op, and Beginner Picks
| Player need | Choose by | Avoid |
|---|---|---|
| Best overall | Flexible role coverage in the current mission | Treating one patch ranking as permanent |
| Solo | Self-sufficiency, control, and bot-safe execution | A narrow role that needs perfect teammates |
| Co-op | The job missing from the squad | Duplicating a teammate's range and utility |
| Beginner | A clear ability loop and forgiving recovery | A setup that only works during perfect burst windows |
Use this page as the single class-tier-list destination. The dedicated solo, co-op, DPS, and beginner pages explain their narrower contexts without publishing a second generic ranking.
| Tier | Class | Best use | Trade-off |
|---|---|---|---|
| S | Specialist | Flexible overall and squad role coverage | Requires coherent ability choices |
| A | Medic | Sustain, recovery, and difficult co-op missions | Lower value when healing is already covered |
| A | Machinist | Deployable control and lane support | Positioning-dependent |
| A | Marauder | Direct explosive pressure | Must manage ability timing |
| A | Duelist | Precision weapon damage | Aim and positioning sensitive |
| A | Hunter | Priority-target control and weak-point setup | Needs clear target selection |
The official sources define class roles and Patch 1 changes but do not publish a permanent competitive tier list. The table therefore ranks reliable role value rather than inventing unsupported damage numbers.
Best Class for Solo
Solo play rewards control, recovery, and a complete loop that does not depend on teammate timing. Use the dedicated Best Solo Class ranking for that narrower intent.
Best Class for Beginners
Start with a focused base class whose two-ability loop has one obvious job. Move to Specialist only after you can explain why every borrowed ability belongs in the build.
Best DPS Class
There is no official permanent DPS winner across every mission. Duelist and Marauder profiles favor direct pressure, but target type, range, accuracy, perks, and balance changes decide the result.
Best Class for Squad
Pick the missing role: sustain if the squad cannot recover, control if lanes collapse, or damage if priority targets stay alive too long.
Best Horde Class
Survival-style waves favor repeatable lane control and cooldown uptime over one opening burst. Machinist-style deployable control is useful when placement remains safe.
Class Comparison Table
The tier list above is the comparison table: it summarizes each class's best use and main trade-off without unsupported damage values.
Detailed Rankings
S-tier flexibility means broad role coverage, while A-tier focused classes can outperform it in the job they were designed to do. Treat the order as a decision aid, not immutable balance data.
Which Class Should You Pick?
Choose the class whose weapons, abilities, and perk grid all support one sentence-long job, then test it in the mission type you actually play.
Best Class by Scenario
| Scenario | Recommendation logic |
|---|---|
| Overall | Specialist when every borrowed ability supports one job |
| Beginner | A focused base class with a readable two-ability loop |
| Co-op | The class that fills the squad's missing role |
| Boss | Repeatable damage that remains safe during movement |
| Survival | Control and uptime across repeated waves |
For bots and inconsistent matchmaking, use Best Solo Class. That page intentionally ranks self-sufficiency rather than generic team value.
How to Choose Your Class
State the class's job in one sentence, then verify that its weapons, abilities, and perk grid all serve that job. Use Best Builds for the completed loadout, Best Weapons for range coverage, and Perks for the repeated ability loop.
Related Builds
Continue with Best Builds, then match its range plan to Best Weapons and its cooldown loop to Perks.
FAQ
Is Specialist the best class?
It is the most flexible overall class concept, but flexibility does not guarantee the easiest execution or highest damage in every mission.
Why is this different from the solo ranking?
Generic ranking includes co-op specialization and squad coverage. Solo ranking measures whether a class works when bots fail to coordinate.
Can Patch 1 rankings change?
Yes. Recheck official notes after class, perk, or weapon balance changes.
- Daybreak Patch 1 notes — class and perk balance boundary; checked August 31, 2026.
- Daybreak launch announcement — launch class and platform context.
Practical Checklist
- Choose the mission job before changing class, perks, or weapon.
- Test one loadout change at a time in the same mission conditions.
- Recheck Patch 1 notes before treating a ranking as permanent.
Common Mistakes
- Ranking a specialist tool outside the mission role it was designed to cover.
- Changing class, perks, and weapons together, which hides what improved the run.
- Using a solo recommendation as a universal co-op or Horde ranking.
Related Guides
Build Summary
Specialist has the widest role flexibility, but the best mission pick is the class that covers the squad's missing job.
| Best for | Players choosing a main for campaign, squad, or Horde progression. |
|---|---|
| Recommended level | Use a focused base class first; move to Specialist after learning the component abilities. |
Core Stats
| Overall flexibility | Specialist |
|---|---|
| Version boundary | Patch 1 |
Weapons & Armor
Weapons
- Use class-supported weapons that cover the range assigned to your role.
Armor
Skills & Abilities
- Keep one reliable damage, control, or sustain loop.
How to Play
Define the squad job before selecting perks, then hold the range and lane the class was built to cover.
Alternatives
- Use a self-sufficient base class for solo.
- Use Medic when the squad lacks sustain.
- Use control tools when Horde waves collapse lanes.
How this answer was checked
Sources & Verification
- Xbox official game pageofficial
- Daybreak Patch 1 release notespatch notes
- Daybreak launch announcementdeveloper source

