how to · Weapons & Perks

Aliens: Fireteam Elite 2 Perks Guide

Use perk-grid space to strengthen one class loop, then verify every perk works in the current patch and multiplayer context.

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Quick Answer

Build the perk grid around the abilities and weapons you use every encounter. Prioritize reliable cooldown, area, handling, or survival improvements for one role, and recheck Patch 1 because the launch notes fixed several perks that did not function correctly in multiplayer or after revival.

Last Updated Last Verified Game Version Launch build / Patch 1
OfficialChecked Version Launch build / Patch 1
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How Should You Choose Perks?

Start with the class's repeated job. A perk that strengthens an ability you rarely use is not automatically valuable, even if its description sounds powerful. Patch 1 fixed several companion-bot and revival-related perk problems, so testing the current behavior matters.

Key Takeaways

  • Build the grid around one repeated combat loop.
  • Prefer reliable outcomes over conditional bonuses you cannot trigger.
  • Test ally-dependent perks in multiplayer.
  • Re-read patch notes after any unexpected behavior.

A Clean Perk Audit

List every perk and the encounter where it should matter. If you cannot name that moment, remove it temporarily. Run a mission and watch whether the expected trigger occurs. Preserve enough grid space for survivability or handling if the build otherwise fails before its damage loop begins.

For Specialist, document the source class of each borrowed tool. This helps distinguish a real synergy from two independent abilities competing for the same moment.

FAQ

Are bot perks safe to assume in co-op?

No. Patch 1 specifically fixed companion-bot perks that stopped functioning in multiplayer.

Should every grid slot increase damage?

No. Cooldown reliability, control, handling, and survival may increase total mission output more.

When should I rebuild the grid?

After a class patch, a new core weapon, or a difficulty change.

Requirements

  • Unlocked perk-grid options
  • Current Patch 1 build

Steps

  1. 1

    Define one role

    State what the class must do before placing perk pieces.

  2. 2

    Improve the repeated loop

    Use grid space on the ability and weapon behavior used throughout the mission.

  3. 3

    Verify in multiplayer

    Test the perk with another player when its trigger depends on allies, bots, revival, or team state.

Common Mistakes

  • Filling the grid with unrelated bonuses.
  • Assuming a perk works identically in solo and multiplayer.

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