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Aliens: Fireteam Elite 2 Class Tier List

Use a role-based class tier framework instead of an unsupported permanent launch ranking.

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Quick Answer

A defensible class tier list must be conditional: rank separately for solo reliability, coordinated co-op value, required unlocks, and patch stability. No official source establishes one permanent S-tier class, and Patch 1 already changed class abilities and perks, so treat any exact ranking as a versioned test result rather than a universal fact.

Last Updated Last Verified Game Version Launch build / Patch 1
OfficialChecked Version Launch build / Patch 1
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Is There a Reliable Class Tier List?

There is no official class ranking. A useful tier list is therefore a comparison method, not a claim that one class is always strongest. Patch notes show that abilities and perks can change, while the four-player format changes the value of specialization. A solo list and an organized co-op list should not be identical.

Key Takeaways

  • Separate solo and coordinated co-op rankings.
  • Record the patch and required unlocks.
  • Compare identical mission conditions.
  • Downgrade builds that work only in ideal demonstrations.

Ranking Framework

For solo, weight survival after a mistake, independent wave clear, and weapon consistency. For co-op, weight unique role coverage, teammate synergy, and how efficiently the class handles a predictable squad problem. In both modes, note whether the conclusion depends on late unlocks.

Use four practical bands: broadly reliable, strong with a clear role, situational but useful, and demanding or under-tested. This communicates uncertainty better than declaring exact letter grades unsupported by controlled testing.

Things to Know

A patch can change individual abilities without changing the class's overall job. Re-test the loop that made the class valuable rather than moving it automatically. Player execution matters too: theoretical output is not useful when the weapon or timing is inconsistent in live waves.

FAQ

Which class is S tier?

No universal S tier is verified; the answer depends on mode, squad, unlocks, and patch.

Should Specialist have a separate ranking?

Yes when customization produces materially different roles, but each build needs its own evidence.

How often should a tier list change?

Review it after relevant balance notes or when repeatable testing contradicts the current placement.

Build Summary

Tier placement changes by mode, unlocks, execution, and patch.

Build fit
Best forPlayers comparing class investment priorities.
Recommended levelAfter testing each available base kit.

Core Stats

Recommended stats
Solo weightReliability and recovery
Co-op weightUnique squad value

Weapons & Armor

Weapons

  • Include weapon access and player accuracy in every comparison.

Armor

    Skills & Abilities

    • Compare ability uptime and the practical situations each tool solves.

    How to Play

    Score each class against the same mission conditions and change one build variable at a time.

    Alternatives

    • Use role recommendations instead of letter tiers.
    • Maintain separate solo and co-op lists.

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