choice · Factions & Classes

Best Starting Faction in BRIGANDINE ABYSS

The best beginner faction has a clear Story campaign, manageable borders, enough leaders for legal troops, and a forgiving first objective.

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Quick Answer

Choose a Story Mode faction with manageable borders, enough leaders and monsters to form balanced troops, and an opening objective you understand. There is no officially verified universal easiest faction, so use the live difficulty indicator and starting map instead of an unversioned tier list.

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Fantasy commander overlooking armies and floating fortresses above an abyss
BRIGANDINE ABYSS official promotional artwork.Matrix Software · official-promotional
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What Is the Best Starting Faction?

No official source declares one faction universally easiest. A beginner-friendly start is compact, has understandable objectives, and can form multiple balanced troops without exposing every base. Story Mode is the natural comparison set because its six nations provide guided campaigns.

Key Takeaways

  • Prefer manageable borders over maximum early territory.
  • Check whether the roster forms legal troops within command cost.
  • Use the live difficulty indicator.
  • Match development and exploration to the first objective.

Beginner Selection Checklist

Count exposed borders, then count leaders who can command useful monster groups. Review nearby enemies and the first campaign goal. A faction with strong individual units may still be difficult if its army starts dispersed or every movement opens another invasion route.

Choose the campaign whose first several turns you can explain: which base develops, which leaders explore, which troop attacks, and which units defend.

Beginner Faction Decision

  1. Start with Story Mode unless a specific Mission Mode objective is the reason you are playing.
  2. Count simultaneous border threats before comparing the size of the starting territory.
  3. Confirm the roster can form at least two useful troops within each leader's displayed command cost.
  4. Prefer a first objective that leaves one force available to defend after the opening move.
  5. Follow the beginner first-turn checklist after choosing; use Best Faction for the broader mode-dependent comparison.

This decision process is deliberately criteria-based because the official sources do not establish one named faction as universally easiest.

FAQ

Is the strongest faction also easiest?

Not necessarily. Geography and objective clarity often matter more for learning.

Should I pick by story preference?

Yes, if that motivates a full campaign; just review the live difficulty and borders first.

Can Mission Mode be a first campaign?

Yes, but its specialized objectives add another strategic layer.

Walkthrough Route

Use the BRIGANDINE ABYSS Walkthrough for the spoiler-light progression order that connects mode choice, faction setup, Organization Phase, resources, and early recovery.

Practical Checklist

  • Choose the mode, faction goal, and opening territory before spending resources.
  • Build a balanced formation around leader command capacity and monster roles.
  • Use the Organization Phase to repair the next battle's weakest link.

Common Mistakes

  • Comparing factions without separating Story Mode from Mission Mode.
  • Overloading a leader instead of preserving a usable formation.
  • Changing several class and monster roles without a clear battlefield job.

Starting-Faction Decision Table

CheckBeginner-friendly answer
ModeStart with one of Story Mode's six factions before comparing Mission Mode's 24 nations
BordersPrefer fewer simultaneous attack directions
LeadersPrefer enough coverage to defend borders while one troop attacks
Organization loadPrefer a roster that does not require several immediate rebuilds
Victory conditionRead it before choosing; Mission Mode nations do not all ask for the same win

Named faction rankings are Not Confirmed by the cited official overview. This criteria-based answer protects the existing search intent without fabricating faction-specific stats.

Spoiler Warning

Choices & Results

Compact Story start

Fewer exposed routes and a clearer learning campaign.

Aggressive or specialized start

More immediate options but greater Organization Phase demands.

Long-Term Consequences

  • More borders require more defenders.
  • A larger roster still needs command-cost-compatible troops.
  • The first objective determines useful development and movement.

Best Choice

Use the live difficulty indicator and choose a Story faction whose borders and roster produce two or three balanced, defensible troops.

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