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Star Wars Zero Company Guides

Star Wars Zero Company guides covering squad building, characters, classes, combat, upgrades, missions and the latest gameplay answers.

PCPlayStation 5Xbox Series X|S12 guides6 categoriesUpdated 2026-08-27
Star Wars Zero Company squad assembled in the official key art

Game overview

About Star Wars Zero Company

Star Wars Zero Company is a single-player, turn-based tactics game set during the twilight of the Clone Wars. You command Hawks, a former Republic officer leading an unconventional squad of Operators through tactical operations and investigations. Battles reward deliberate positioning, cover, flanking, elevation, and careful use of limited actions. Between missions, the Den acts as the squad's base: it is where Operators can be recruited, customized, equipped, and prepared for the next operation.

The main decisions connect rather than sit in separate menus. Squad composition determines which roles and abilities are available; Specializations define how most Operators contribute; bonds formed by deploying together can unlock combat synergies; injuries can weaken an Operator and, under standard permadeath rules, repeated wounds can make a loss permanent. That makes squad planning, character roles, combat execution, mission preparation, and upgrade priorities the core guide topics. KoalaFun treats each answer as part of that chain, so a beginner can move from a safe opening plan to class choices, builds, abilities, missions, and progression without losing the context that connects them.

Quick Facts

Developer
Bit Reactor
Publisher
Electronic Arts
Release date
2026-08-27
Platforms
PC, PlayStation 5, Xbox Series X|S
Genre
Single-player turn-based tactics
Structure
Single-player squad campaign
Last updated
2026-08-27

Most Searched Right Now

Direct answers to the questions players are searching for.

Hot

What is the best squad in Star Wars Zero Company?

Quick Answer

There is no verified universal best squad for every operation. A strong squad covers reliable damage, positional control, sustain or recovery, and objective mobility, then adjusts one slot for the mission. Operator bonds and ability synergies matter as much as individual power.

Read full guide →
Hot

Which characters should beginners use?

Quick Answer

The strongest character choice depends on the mission, squad gaps, and campaign state. Compare Operators by Specialization, ability package, range, mobility, recovery, and existing bonds. Favor the character who completes the squad's plan rather than the one with the most dramatic single ability.

Read full guide →
Hot

How do classes work?

Quick Answer

Most Operators use one of eight standard Specializations: Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, or Soldier. Each includes an Ultimate, a Standard ability, and a Passive. Choose by the role your squad needs, then judge the complete ability package rather than the class name alone.

Read full guide →
Hot

Does Star Wars Zero Company have permadeath?

Quick Answer

Permadeath is enabled by default but can be turned off. On standard difficulty, an Operator who loses all health is downed and takes a wound; an ally can revive them, but wounds reduce combat statistics, and accumulating three wounds causes permanent death. Protect injured Operators and maintain roster depth.

Read full guide →
Rising

How should upgrades be prioritized?

Quick Answer

Upgrade the tools that affect most missions first: the core ability for each Operator's role, reliable survivability, and progression systems that improve squad preparation. Develop Operators together when their bonds support the main lineup, and delay narrow upgrades until a recurring mission problem justifies them.

Read full guide →
Rising

How does combat work?

Quick Answer

Treat cover and actions as resources. Move only as far as needed to gain protection or a better angle, use flanking or high ground to improve attacks, and avoid ending a turn where destructible cover is your only defense. Focus enemies that threaten the squad's plan, not simply the nearest target.

Read full guide →
Rising

How do builds work?

Quick Answer

Build each Operator around one repeatable job: hold a lane, remove priority targets, reposition enemies, protect allies, or sustain the squad. Match Specialization, loadout, and abilities to that job, then use bonds and cross-training to reinforce the team plan rather than maximizing unrelated stats.

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Rising

How should abilities be used?

Quick Answer

Read an Operator's abilities as one package: the Passive shapes normal turns, the Standard ability creates repeatable tactical value, and the Ultimate should swing a critical situation. Coordinate abilities across the squad so one Operator creates an opening and another converts it into damage, safety, or objective progress.

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Start Here

The clearest first steps for Star Wars Zero Company.

First mission priorities

  • Build the squad around role coverage, not one headline character.
  • Use cover and check flanking or high-ground options before spending the remaining actions.
  • Keep one control, recovery, or repositioning ability available for a bad turn.
  • Read the mission objective before selecting Operators and loadouts.
  • Develop useful Operator bonds by deploying a stable core together.
  • Prioritize upgrades that improve abilities used in most missions.
  • Track wounds and keep reserve Operators ready for important roles.
Read the full beginner guide →

Current Meta / Best

Build, class, and equipment answers based on the current guide set.

Launch Guides / Right Now

Updated coverage

Star Wars Zero Company Beginner Guide

Begin by covering essential squad roles instead of chasing a single strongest Operator. Enter each mission with a plan for cover, movement, recovery, and objective pressure; keep one ability available for emergencies, and develop Operators together so their bonds and combat synergies grow.

Read the update →

Guide Topic Clusters

Explore connected answers by topic.

Beginner

Opening priorities, campaign setup, and reliable first-mission habits.

Squad & Characters

Role coverage, Operator selection, bonds, and squad composition.

Classes & Builds

Specializations, ability packages, and role-focused build priorities.

Combat

Cover, movement, action use, abilities, and enemy priority.

Missions

Mission preparation, difficulty choices, objectives, and permanent-loss rules.

Upgrades & Progression

Operator development, bonds, equipment, and Den priorities.

Game Knowledge Database

Key classes, systems, equipment, and topics connected to these guides.

Latest Updates

Media

Zero Company operators advancing through a rocky battlefield
A Zero Company squad advances together in official EA promotional artwork.
Zero Company character customization screen for an Operator
Official EA gameplay image showing Operator customization and loadout choices.
Four Zero Company operators moving together across a battlefield
Official EA artwork showing a mixed Zero Company squad in the field.
Zero Company squad fighting battle droids in tactical combat
Official EA gameplay artwork showing tactical combat, cover, and environmental hazards.

FAQ

What is the best squad in Star Wars Zero Company?

There is no verified universal best squad for every operation. A strong squad covers reliable damage, positional control, sustain or recovery, and objective mobility, then adjusts one slot for the mission. Operator bonds and ability synergies matter as much as individual power.

Which characters should beginners use?

The strongest character choice depends on the mission, squad gaps, and campaign state. Compare Operators by Specialization, ability package, range, mobility, recovery, and existing bonds. Favor the character who completes the squad's plan rather than the one with the most dramatic single ability.

How do classes work?

Most Operators use one of eight standard Specializations: Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, or Soldier. Each includes an Ultimate, a Standard ability, and a Passive. Choose by the role your squad needs, then judge the complete ability package rather than the class name alone.

Does Star Wars Zero Company have permadeath?

Permadeath is enabled by default but can be turned off. On standard difficulty, an Operator who loses all health is downed and takes a wound; an ally can revive them, but wounds reduce combat statistics, and accumulating three wounds causes permanent death. Protect injured Operators and maintain roster depth.

How should upgrades be prioritized?

Upgrade the tools that affect most missions first: the core ability for each Operator's role, reliable survivability, and progression systems that improve squad preparation. Develop Operators together when their bonds support the main lineup, and delay narrow upgrades until a recurring mission problem justifies them.

How does combat work?

Treat cover and actions as resources. Move only as far as needed to gain protection or a better angle, use flanking or high ground to improve attacks, and avoid ending a turn where destructible cover is your only defense. Focus enemies that threaten the squad's plan, not simply the nearest target.

All Star Wars Zero Company Guides

Search or browse every published Star Wars Zero Company guide.