build · Classes & Builds
Aliens: Fireteam Elite 2 Best DPS Class
Choose a damage-focused Aliens: Fireteam Elite 2 class by uptime, weapon access, ability windows, and mission role.
Answer first
Quick Answer
The best DPS class is the class whose abilities and weapon access create a repeatable damage window for the current mission. Do not treat a launch ranking as permanent after Patch 1 changes. Start with the overall [Best Class](/games/aliens-fireteam-elite-2/classes-and-builds/best-class/), then test one damage loop and use [Best DPS Build](/games/aliens-fireteam-elite-2/classes-and-builds/best-dps-build/) to refine it.

On This Page
Best DPS Class Overall
Choose the class that can repeat its damage loop while moving, recovering, and covering the mission's enemy mix. A larger final number is not enough if the setup is fragile or needs a teammate to trigger it.
DPS Class Criteria
- Damage uptime during movement
- Weapon access at the mission's expected range
- Cooldown value against elites and waves
- A fallback when the formation breaks
Test Before You Commit
Run the same mission twice, change one perk or weapon, and compare ordinary waves, a durable target, and recovery after being surrounded. Continue to Best DPS Build only after the class loop is repeatable.
FAQ
Is the highest damage class always best?
No. Uptime and reliable execution determine completed missions.
Where do weapons fit?
Use Best Weapons to cover range and downtime after choosing the class.
Sources
Build Summary
The strongest DPS choice is a repeatable damage window that survives the mission's movement and enemy mix.
| Best for | Players who want damage without confusing class and build intent. |
|---|---|
| Recommended level | After core class abilities are unlocked. |
Core Stats
| Primary test | Damage uptime |
|---|---|
| Patch boundary | Patch 1 |
Weapons & Armor
Weapons
- Complement the class range with a second weapon.
Armor
Skills & Abilities
- Reinforce one repeatable damage window.
How to Play
Hold the range and spend cooldowns around durable targets or waves.
Alternatives
- Use control when damage alone cannot hold a lane.
How this answer was checked
Sources & Verification
- Xbox official game pageofficial
- Daybreak Patch 1 notespatch notes
