
Golden Swirl Beginner Guide
Treat each room as both a card-hand problem and a movement problem. Keep enough space to dodge before spending a card, play attacks when their angle and timing are safe, and take relics or runes that reinforce the same c
Treat each room as both a card-hand problem and a movement problem. Keep enough space to dodge before spending a card, play attacks when their angle and timing are safe, and take relics or runes that reinforce the same combat rhythm instead of collecting disconnected effects.
